Tuesday, November 2, 2010
So, I'm working on this game and they were using a super cheesy decal system to depict bullet impacts on NPCs. I came up with this app as a test to see what a pixel blood particle sys could look like:
[Instructions: Produce a projectile by clicking anywhere on the left half of the screen. If the projectile comes in contact with the sprite, a particle emitter will be placed at the point of impact.]
Try It Out Here!
I did a couple more passes of optimization for what went into production but, regardless, I'm still happy with this test. You'll see roughly 150 particles moving about at 50 FPS, not bad.