Preventing burnout
While individuals can cope with the symptoms of burnout, the only way to truly prevent burnout is through a combination of organizational change and education for the individual.[11] Organizations address these issues through their own management development, but often they engage external consultants to assist them in establishing new policies and practices supporting a healthier worklife. Maslach and Leiter postulated that burnout occurs when there is a disconnect between the organization and the individual with regard to what they called the six areas of work life: Workload, Control, Reward, Community, Fairness, and Values.[12] Resolving these discrepancies requires integrated action on the part of both the individual and the organization.[13] A better connection on workload means assuring adequate resources to meet demands as well as work/life balances that encourage employees to revitalize their energy.[14] A better connection on values means clear organizational values to which employees can feel committed.[15] A better connection on community means supportive leadership and relationships with colleagues rather than discord.[16]
One approach for addressing these discrepancies focuses specifically on the fairness area. In one study employees met weekly to discuss and attempt to resolve perceived inequities in their job.[17] This study revealed decreases in the exhaustion component over time but did not affect cynicism or inefficacy indicating that a broader approach is required.[18]
Thursday, March 4, 2010
Preventing Burnout
This was pulled directly from wikipedia and is certainly worth the read. In the start-up world as well as in game production you need to be aware of what keeps a team fluid and happy. Burnout is a genuine concern. My vote, burn the candle at both ends when necessary but make sure to enjoy the process and be true to the "work hard and play hard" adage.
Labels:
management
Wednesday, March 3, 2010
Stop Unity Player Browser Flicker
We ran into this problem and found a nice fix care of Russian Madman on the Unity forums:
http://forum.unity3d.com/viewtopic.php?p=247286#247286
http://forum.unity3d.com/viewtopic.php?p=247286#247286
Tuesday, March 2, 2010
Communication for a remote team
I've been producing a new Virtual World, utilizing, Unity 3D for close to seven months now. This is one of the most challenging satellite operations that I've been a part of. Our development pipeline touches down in Chicago, San Francisco, Mexico, China, Los Angeles, Naples (Florida), Orange County, and Sacramento! Suffice it to say, the time zone are killing me!
Keeping a team, such as the aforementioned in sync, requires more than one project management solution. Here's a list of the tools that we've attempted for better or for worse:
Basecamp
I can't complain about basecamp as project management tool. The file section has proven very valuable for disseminating assets as they are turned in. The message threads also work pretty well for giving notes on art assets. Rarely, the todo and milestone sections find their way into use. Not sure why that hasn't taken off. Perhaps this could be a separate post.
Fogbugz
There are tons of bug tracking solutions out there. Ours is Fogbugz. It works but is nothing to write home about.
Internal Wiki
We use tiki (http://info.tikiwiki.org/tiki-index.php). Sadly, this was only recently introduced as a means of recording/sharing information so I can't really report all that much.
Email Lists
We have various email lists (engineering, All staff, etc.). These are useful for blanket spam and rarely result in a positive outcome. However, if you want to fill an inbox, utilize ASAP.
IM/VOIP
In projects past, I've separated my IM from VOIP but for this particular project we all settled on Skype. Skype has proven very effective for state of the union calls or for the quick hash out.
Excel
Probably the least dynamic of the editable tools at our disposal. We all keep various excel sheets of various tasks at hand. These sheets are occasionally passed back and forth but are certainly one of the most antiquated means of info transfer.
Cell Phone
Skype is not, unfortunately, a one stop across the board for reaching all members of the team.
Text Messaging
Text messaging is used when someone is late for a conference call and is not at their computer.
Conference Calling Service
Occasionally, we'll need to book a room with the folks a free conference call dot com.
Meeting Scheduling Service
Can't forget about Time Bridge! This is a gem of a service. Definitely try them out if you haven't.
Off the top of my head, there you have it. *bows*
Keeping a team, such as the aforementioned in sync, requires more than one project management solution. Here's a list of the tools that we've attempted for better or for worse:
Basecamp
I can't complain about basecamp as project management tool. The file section has proven very valuable for disseminating assets as they are turned in. The message threads also work pretty well for giving notes on art assets. Rarely, the todo and milestone sections find their way into use. Not sure why that hasn't taken off. Perhaps this could be a separate post.
Fogbugz
There are tons of bug tracking solutions out there. Ours is Fogbugz. It works but is nothing to write home about.
Internal Wiki
We use tiki (http://info.tikiwiki.org/tiki-index.php). Sadly, this was only recently introduced as a means of recording/sharing information so I can't really report all that much.
Email Lists
We have various email lists (engineering, All staff, etc.). These are useful for blanket spam and rarely result in a positive outcome. However, if you want to fill an inbox, utilize ASAP.
IM/VOIP
In projects past, I've separated my IM from VOIP but for this particular project we all settled on Skype. Skype has proven very effective for state of the union calls or for the quick hash out.
Excel
Probably the least dynamic of the editable tools at our disposal. We all keep various excel sheets of various tasks at hand. These sheets are occasionally passed back and forth but are certainly one of the most antiquated means of info transfer.
Cell Phone
Skype is not, unfortunately, a one stop across the board for reaching all members of the team.
Text Messaging
Text messaging is used when someone is late for a conference call and is not at their computer.
Conference Calling Service
Occasionally, we'll need to book a room with the folks a free conference call dot com.
Meeting Scheduling Service
Can't forget about Time Bridge! This is a gem of a service. Definitely try them out if you haven't.
Off the top of my head, there you have it. *bows*
Labels:
communication,
project management
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About Me
- Jason Leon, CSM
- I produce and engineer games and applications. | Portfolio | LinkedIn